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Graphic Design

Storytelling and designing the journey through exhibition design

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Storytelling and designing the journey through exhibition design

Storytelling and designing the journey through exhibition design

Navig8 has recently been commissioned to design an exhibition in a rather splendid space in Stratford.

The space features huge, movable panels – floor-to-ceiling – that can be repositioned, combined, and separated, offering the opportunity for a viewer to move through the space.

Additionally, there are 11 street-facing panels that a viewer can walk along, inside the building; each over a meter in width. I call it the ‘long walk'.Amongst these panels are 3 AV screens, and there is also a large wall space found in the amphitheatre.

We undertook a detailed site survey and recognised the opportunities for storytelling and movement through this space.

Understanding the story

I can’t divulge the client at the moment, but without any spoilers or breaking confidentiality, I'll tell you what I can.

A large UK-based organisation has a programme with small, international ‘manufacturers’ who produce sustainable, innovative materials and dyes for the fashion industry.

Each producer has a story to tell. The programme has a story to tell.

Our first job, then, is to educate ourselves on the content. We reviewed all the draft content and advised the client on the proposed content structure and the volume that any of the panels could accommodate.

For the best results when putting content together for any exhibition – large or small – even down to a single pull-up stand is to define a hierarchy for the content.

This should consist of:

  • A headline to draw the viewer in

  • A more detailed narrative, but not too detailed

  • A CTA, or call to action

The first point engages the viewer who is likely to see the panel from a distance (this does not apply to the ‘long walk’ panels, as the viewer cannot stand very far away from them), so the headlines must be legible from the first point of view.

The second point combines the written text and images.

The third is often a QR code to drive the viewer to a website or even a link to a PDF.

There is always a tendency to overload the panels with text. This should be avoided. As anyone who visits a gallery will know, few people stop to read any lengthy text.

The deeper understanding we have of the content, the better we can maximise the engagement.

The space

We know from our site visit that visitors enter from one door, and they can be visually directed through and past the main panels and around to the ‘long walk’. The amphitheatre poses a more difficult problem, but we’ll deal with that; not to worry.

The AV screens are positioned in the main gallery, the cafe and next to reception, adjacent to the amphitheatre. Handy that.

We want to design the space to take the viewer by the hand around the space to a final conclusion; the amphitheatre.

We do that by making the space guide the viewer, reinforcing their path with floor stickers.

There are several physical objects that will also be displayed, set upon plinths with perspex hoods.

Design

Designing an exhibition requires an understanding of the size and space. In this instance, it is a big space. The designer must set up the artwork with certain considerations in mind.

We set up the templates to include an indicating line that shows where the average person’s eye line falls. Another line demonstrates where the top of the plinths will sit.

I can’t tell you the times I have seen exhibition designs with content below the viewer's knees or under a table.

To know how the viewer will see the work is the most important aspect that informs the design. When we design the panels, we view the documents at a small size, but we must be conscious of designing optimally for how the viewer will see them.

The main gallery panels are split into two areas, one set behind the other. The viewer can walk through the first set of panels and around the second set as they are guided to the ‘long walk' gallery.

The first set of panels tells the story of the programme, and when following the route set out through the remaining spaces, each following panel tells the individual stories.

As I have said, these panels face out to the street whilst being situated inside the building, so they need to be designed to be viewed from both a reasonably close-up range and also from a viewer positioned on the street. The AV screens push the narrative and the visitor forward until they come to the amphitheatre. 

Here we close the story of the show, and if the visitor is present for other reasons outside of viewing the exhibition, they can proceed to the separate reception area.

We take care of the RAMS, H&S, floor coverings, barriers, installation and deinstillation – everything.

Exhibition design requires a unique set of skills and understanding. Our team has those skills.

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It's not about making things pretty

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It's not about making things pretty

True story; an esteemed client came to us the other day with a sustainability report one of their consultants had written and presented to them. Let’s just say the client's feedback to the consultant wasn’t positive. I won’t quote the feedback as this is a family blog.

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What Does a Graphic Design Agency Do?

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What Does a Graphic Design Agency Do?

I realise this might sound like a really stupid question – but it isn’t. The question is deceptively simple, after all, we provide graphic design services, right? Right, but you may think that designing logos, brochures, annual reports – all that stuff – is all we do. But we do so much more.

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Integrated services

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Integrated services

Design agencies offer a wide range of services these days – they have to, in order to compete. The benefit of using one agency rather than a number of specialist companies to deliver your design and marketing is that an agency that can deliver integrated services will take a holistic approach, make sure the left hand knows what the right hand is doing and save the client money.

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10 things to get the best from your designer

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10 things to get the best from your designer

I wrote a book called Clients are Aliens and Designers are Monsters. It got rejected by my publishers (BIS Publishers) because it might be perceived as a bit too negative. In my view, it wasn't. It was a semi-satirical view of the relationship between designers and their clients, with a view to pointing out what could be done to make both parties’ life a bit easier.

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10 things I wish I knew when I started out

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10 things I wish I knew when I started out

Gordon Bennet, I could write another book on this subject. I’m quite a positive chap and I really love my job, even after all these years, I still whistle my way to work – but, and let’s face it, we knew that ‘but’ was coming – it’s going to be hard to stay positive. I’ll do my best.

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Special finishing and print techniques to bring your print to life

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Special finishing and print techniques to bring your print to life

There are a whole host of techniques that you can use to make you print publications look and feel different. All come at a cost of course, but it is money well spent when you see the final result. These finishing (the processes that occur after the printing has been done) techniques can be applied to most things, from the humble business card, brochures and annual reports and are especially useful and relevant when implying luxury, quality or simply to stand out from the crowd. A word of caution, use with moderation.

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Books on graphic design and why I write them – Part 2

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Books on graphic design and why I write them – Part 2

With a publishing deal under my belt and a book launched in Europe, and let’s face it the UK being the primary market, Know Your Onions: Graphic Design (as of March 2019) has been re-printed 14 times to the tune of 56,000 copies. It has been translated into Chinese, simplified Chinese for Thailand and Japanese. I am, of course, delighted by this, but find it odd that France, Germany, Italy and cultural countries that are more aligned with the UK have not been so successful.

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Books on graphic design and why I write them – Part 1

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Books on graphic design and why I write them – Part 1

I am very lucky to have a close relationship with my readership, through Twitter and email. This manifests itself in a number of ways. Sure I get tweets, but I also get direct questions and requests from my readership who want some specific advice. I do my best to accommodate them and help where I can. In one instance I advised a reader to sort his portfolio out. He did. Eighteen months later he arrived at my door and presented his portfolio. I gave him a job. That all worked out very well – for both of us.

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Design miscellany M–Z

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Design miscellany M–Z

This then is the second and last in our series of ‘Design miscellany’ series, from M–Z. Nothing more than random comments, explanations and observations to inform and hopefully entertain.

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Design miscellany A–L

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Design miscellany A–L

This is the first of two emails in our ‘Design miscellany’ series. This is a collection of terms, comments and miscellany in alphabetical order with no other rhyme or reason other than to inform and entertain.

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